#pragma once
#include "TypeDefs.h"
class TextureIndex
{
public:
	TextureIndex(void);
	TextureIndex(uint textureName, uint indexInTexture);
	~TextureIndex(void);
	void Set(uint textureName, uint indexInTexture);
	uint GetTextureName() const;
	uint GetIndex() const;
	vector2 GetIndexXY(uint xDivisions) const;
private:
	uint m_nTextureName;
	uint m_nIndexInTexture;
};

